Any webcam
Built-in or USB. The one you already have will do.
GazeLynx estimates where you are looking on your screen. No headset, no extra hardware, and nothing leaves your computer.
No headset. No tracking bar. No extra hardware. Just the camera already sitting on top of your monitor, and a very careful piece of software behind it.
Use the webcam you already have and the monitor it points at. Nothing to buy, nothing to wear.
A short guided sequence of targets adapts the system to you, your face and your desk.
Your gaze point follows the screen continuously, with an optional marker drawn over the desktop.
Record a session locally and look back at it later instead of watching it live.
Built-in or USB. The one you already have will do.
The monitor your camera sits on.
It's an eye tracker, not night vision.
A desktop app that stays out of the way: calibrate, then let it run while you work.
Interface mockups. The app is in development and will change.
Eye tracking means a camera pointed at you. So the rule is simple: what the camera sees never leaves your computer.
Nothing to sign up for and nothing to log into.
Camera frames are processed on the spot and never uploaded anywhere.
It opens when you start and closes when you stop.
Sessions you record are saved locally. Keep them or delete them.
Everything runs on the computer in front of you. The camera opens only when you start tracking, and no video ever leaves the machine.
Accuracy depends on the camera, the light, the display and the person. Instead of one shiny number, GazeLynx checks itself against targets it hasn't seen and tells you what it measured.
One person, one monitor, one camera. A small scope, so the core problem gets solved properly before anything is built on top.
Four directions, four small demos. Your cursor plays the part of your gaze.
Accessibility
Rest your gaze on a control for a moment and it activates. Interaction that doesn't depend on a hand.
Try it: hover a button and wait.
Human–computer interaction
Text that keeps your place, pages that move on when your eyes reach the end, and notifications that wait until you look up.
Try it: read with your cursor. At the bottom edge the text scrolls by itself.
Your eyes don't glide across a line. They jump, pause and jump again, and almost everything you take in arrives during the pauses.
The pauses are short, and you notice none of them. To you, reading feels smooth and continuous.
Short, predictable words are often skipped altogether. Long or unexpected ones tend to get a longer look.
Every so often the eyes jump back to check something again, usually without you deciding to.
An interface that can see this can keep your place, notice where you slowed down, and wait until you have finished before it interrupts.
That's the whole idea: software that pays attention to your attention.
Research
Record a session and replay it later: where the eyes went, in what order, and for how long.
Try it: drag the timeline.
Interface analytics
Clicks tell you what people did. Gaze tells you what they looked at on the way: what they read, what they skipped, and what pulled them in.
All demos on this page are illustrations, not real measurement data.
GazeLynx is an active research and engineering effort. The system is being built and evaluated, and it keeps changing as the work goes on. There is no public release yet.